Roblox Child Sexual Exploitation Contracts

Law firms representing victims of Roblox child sexual exploitation can rely on Atraxia Media to deliver signed contracts from families whose cases align with your eligibility criteria.

Families of minors harmed through predatory contact on the Roblox platform are seeking quality legal assistance. Our expert team has the necessary marketing experience to successfully match these cases with your personal injury law firm. Atraxia Media can help you develop your case inventory. We can assist you with onboarding, intake review, client communication, and marketing strategies. Ultimately, you will receive Roblox child exploitation cases meeting your eligibility requirements, and your law firm will benefit from significantly more visibility.

Current signed contract costs: ***subject to change

Our Eligibility & Screening Criteria for Roblox Child Exploitation Cases

The reliable and experienced team of marketing professionals at Atraxia Media use the most effective approach to find and onboard clients who are a good fit for your law firm based on your criteria. The marketing strategy that helps us find families affected by Roblox child exploitation can be divided into the following stages:

  • Pre-screening: Because we are well aware that not each family affected by online exploitation is a good fit for your law firm, our intake specialists will conduct a thorough pre-screening to find the clients who meet your eligibility requirements.
  • Screening each case: Our team of professionals uses your intake questionnaire to interview clients and gather the information you need to help them with their case. This is how we can make sure the cases we send you are perfect for your law firm to handle.
  • Following up on all of our calls: This is a necessary step in ensuring that potential clients whose cases meet your eligibility requirements will be put in touch with your law firm. If the lead qualifies, we schedule a follow-up call with the person seeking legal assistance.
  • Delivering signed contracts to your firm: Once we determine which clients meet your eligibility requirements, we sign a contract with each and subsequently deliver the contracts to your law firm. We will send you exclusively cases that are perfect for your practice area.
  • Helping your law firm get more clients: According to your focus and budget, we will continue looking for Roblox child exploitation cases that are suitable for your law firm so that you have a constant influx of clients whose cases you can work on.
  • Running in-house marketing strategies that generate cases: Our expert team will make sure that no potential claimant goes unnoticed, as we will run in-house marketing strategies to generate more and more cases for your law firm to handle.
  • Signing potential Roblox plaintiffs for your law firm.

Families may be eligible to file a claim for Roblox child exploitation if:

  • Their minor child was a user of the Roblox platform
  • The child experienced predatory contact, grooming, solicitation of sexually explicit content, sextortion, or sexual exploitation initiated through Roblox interactions
  • Contact occurred through in-game direct messages, chat features, or other Roblox communication tools
  • Predators used Roblox as the initial point of contact before potentially migrating to third-party platforms like Discord, Snapchat, or Instagram
  • The family has evidence such as chat logs, screenshots, user reports, or law enforcement documentation
  • The minor is not subject to an existing arbitration agreement that has been enforced by a court

From our first interaction with a potential client until the moment they sign the engagement letter, we handle everything, including ad development, social media buying, and screening. We only need to know the number of Roblox child exploitation cases your law firm would like to receive. Atraxia Media's marketing process is more than just securing potential clients - it is a whole process of attracting and signing new clients as per your needs.

Roblox Platform Facts & History

Roblox serves as one of the biggest online gaming platforms aimed primarily at children and teens. The platform had approximately 83 million people using it every day in 2024, with about half of them being minors. By the second quarter of 2025, daily active users grew to 111.8 million, and the company generated billions in annual earnings. People create avatars, engage with games made by other users, and interact through text messaging, voice chat, and within games themselves. The platform's digital money, called Robux, allows users to buy in-game items, accessories, and various virtual content.

The platform's huge presence among young users has created an environment that plaintiffs say made predatory behavior possible. Roblox's messaging features let users contact each other directly, including adults and minors who might not know each other outside the platform. Voice chat was added in recent years, creating even more ways to interact. The platform has social features like friend requests, group chats, and virtual gift exchanges, all of which lawsuits claim predators use to start conversations with children.

Families and advocacy groups have raised concerns about insufficient age verification systems that allegedly permit adults to misrepresent themselves as children on the platform. Complaints describe how predators create accounts claiming to be minors, gain trust through gameplay and gift-giving using Robux, then escalate contact through private messages. Many instances show predators convincing kids to shift their conversations to external apps like Discord, Snapchat, or Instagram, where there's no moderation present and exploitation ramps up through demands for explicit images, videos, or meetings in the real world.

Reports from families show that Roblox's content monitoring and reporting systems often failed to stop ongoing predatory behavior even when parents or kids submitted safety complaints. Some accounts describe situations where users who were reported stayed active on the platform or where moderation action came too slowly to prevent harm. Internal safety documents and user complaint records, which will be examined during discovery in the MDL, may show what Roblox knew about predatory patterns and when the company learned about widespread safety problems.

Attorneys general from various states have begun investigating how Roblox handles child safety. Kentucky's Attorney General launched a lawsuit in October 2025 alleging the platform made child exploitation easier through predatory games and Robux incentives that lured kids into unsafe situations. Louisiana's Attorney General filed comparable claims in August 2025, focusing on inadequate measures to keep predators out. Florida issued subpoenas concerning age verification systems and chat moderation, seeking records about how Roblox detects and prevents adults from contacting minors.

ROBLOX CORPORATION CHILD SEXUAL EXPLOITATION AND ASSAULT LITIGATION, MDL NO. 3166

Location: Northern District of California

Presiding Judge: Chief Judge Richard Seeborg

Plaintiffs: Children and their families, claiming that kids were targeted, groomed, and sexually exploited by predators who used Roblox to initiate communication. Many plaintiffs faced sextortion, requests for explicit material, or other types of sexual abuse that started with conversations on the Roblox platform.

Defendants: Roblox Corporation

Products: The Roblox online gaming platform, including its messaging tools like direct messages, text chat, voice chat, friend features, and virtual money (Robux) transactions.

Plaintiff Allegations: Plaintiffs claim that Roblox designed and operated its platform with inadequate safeguards to protect minor users from sexual exploitation that was foreseeable. The complaints emphasize poor age verification that allows adults to pose as children, weak moderation of direct messages and chat, and platform features that make it simple for predatory conversations to shift to external applications where abuse intensifies. Families allege Roblox knew or should have known predators were targeting kids on the platform but failed to implement sensible prevention measures, failed to respond adequately to user reports of predatory conduct, and failed to warn parents about known risks. Legal theories include negligence, negligent misrepresentation, failure to warn, and design defect claims structured to highlight operational decisions rather than content moderation in order to sidestep Section 230 immunity defenses.

History:

2026:

January: Cases officially transferred to MDL 3166 started being listed on the Northern District of California docket. The court began procedures for leadership appointments, including selecting lead plaintiffs' counsel and creating a plaintiffs' steering committee to coordinate the litigation.

Early counts showed that more than 80 federal cases had been centralized or marked as related actions, with more tag-along cases expected as law firms kept investigating. Multiple plaintiff law firms stated publicly they were examining hundreds or potentially thousands more claims, suggesting the scope of the litigation would expand considerably as discovery proceeded.

The court issued an initial Case Management Order setting dates for early conferences to address discovery planning, expert witness procedures, and potential bellwether trial selection. Discovery is expected to focus on Roblox's internal risk assessments, safety reports, moderation practices, and executive-level knowledge of grooming and exploitation patterns documented on the platform.

2025:

December: The Judicial Panel on Multidistrict Litigation (JPML) approved bringing together federal child sexual exploitation and assault claims against Roblox, combining them as In re: Roblox Corporation Child Sexual Exploitation and Assault Litigation, MDL No. 3166, in the Northern District of California under Chief Judge Richard Seeborg. The panel noted strong similarities among the lawsuits concerning Roblox's awareness of predator activity, platform safety features, user age verification systems, and recurring design problems that allegedly made foreseeable exploitation possible. Bringing these cases together allows for coordinated discovery and pretrial work across cases that started in different federal districts.

November: A California Superior Court rejected Roblox's attempt to force arbitration in a sexual abuse case, deciding that claims involving sexual exploitation of children fall outside what can be enforced through arbitration under federal law. This ruling let the case move forward in public court, where there's access to wider discovery of Roblox's internal safety data and moderation practices. The decision came after similar rulings in other places that also rejected arbitration in child exploitation cases.

October: The Kentucky Attorney General brought a lawsuit against Roblox, claiming the platform enabled child exploitation through predatory games and the use of Robux virtual currency as a way to lure and manipulate kids. The complaint accused Roblox of not establishing adequate safety measures despite having knowledge of widespread predatory behavior on its platform.

August: Louisiana's Attorney General brought a civil enforcement case against Roblox, claiming the company let predators access and target minor users without proper safeguards. The lawsuit said Roblox's inadequate age verification and moderation systems created foreseeable risks that turned into documented cases of child exploitation.

June: Several families launched federal lawsuits in different districts, saying their children were groomed and sexually exploited by predators who initiated contact via Roblox. These cases outlined similar patterns of predators using in-game chat tools, friend requests, and Robux gifts to establish trust with kids before asking for explicit images or trying to set up meetings.

April: Florida sent subpoenas to Roblox requesting documents about age verification practices, chat moderation policies, and internal reports on predatory behavior on the platform. The state investigation looked at whether Roblox had proper systems to stop adults from targeting children and whether the company handled reports of exploitation appropriately.

February: Investigative journalism articles published detailed stories from families whose children experienced sexual exploitation that started on Roblox. Reports described cases where predators spent weeks or months grooming kids through gameplay and virtual gifts before moving to requests for explicit content or real-world contact. Some families said that Roblox didn't take action on multiple safety reports they submitted about suspicious accounts.

2024:

November: Additional federal lawsuits were filed as more families learned about the connection between their children's exploitation experiences and Roblox's platform design. Law firms began announcing investigations into potential claims and seeking families affected by similar patterns of predatory contact.

September: Child protection advocates and nonprofit groups called for tighter regulation of online gaming platforms following reports of increasing exploitation cases connected to Roblox and similar services. Advocacy groups emphasized the vulnerability of kids on platforms created to encourage social interaction between users who haven't met in real life.

June: Court filings in early Roblox exploitation cases included evidence like chat logs showing predatory grooming behavior, screenshots of explicit solicitations, and documentation of how predators used Robux transactions to build relationships with child victims. Some cases involved law enforcement probes and criminal charges against predators who had made their first contact through Roblox.

March: Roblox reported continued platform growth with tens of millions of daily active users, roughly half of whom were under 18 years old. Roblox's public financial statements focused heavily on Robux revenue and engagement stats but stayed relatively quiet on child protection measures or prevention strategies against exploitation.

2023:

October: Parents began posting experiences on social media and online forums explaining how their children were targeted by predators on Roblox. These experiences frequently described similar patterns: predators pretending to be peers, using in-game interactions to build connections, offering Robux or virtual items as gifts, then requesting explicit photos or videos through direct messages or outside platforms.

July: Some of the first federal lawsuits against Roblox related to child exploitation were filed, claiming the company's negligence in platform design and safety measures allowed predatory behavior. These initial cases established the groundwork for the legal theories that would eventually be consolidated in the MDL.

With many years of experience in mass tort marketing, Atraxia Media can help your law firm with everything, from advertising to screening and qualifying potential clients. Furthermore, we use our experience to integrate all these tools into your law firm's strategy to make sure you get value from every single dollar invested in marketing. Our expert team follows your law firm's criteria and backs it up with a practical, effective marketing strategy. Atraxia's administrative staff speaks to Roblox victims and their parents every day, and we are ready to connect your firm with qualified claimants in this rapidly developing litigation.